This course focuses on time-based design elements of space, pacing, motion, and interaction as they relate to graphic communication. Projects will push the boundaries of emerging media environments and could explore designer-controlled narrative, haptic interaction, sound, or user interaction. Students are encouraged to focus projects around their thesis work or other self-determined endeavors.
Here’s the deal: We’re gonna try to learn as much about AfterEffects as possible, but without just doing demos. I want students to be able to say, “hey, I see how this could fit into my practice, I see what some simple motion designs can do for me either as prototyping tools, mockups, etc.” Like how one could easily build some simple environments for mocking up a film shoot. Or, how to prototype an iPad app. Or, how to quickly take someone through a bigger film idea. With that in mind we’ll also discuss storyboards/animatics, and other principles and processes around “Time + Motion.”
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