This course focuses on time-based design elements of space, pacing, motion, and interaction as they relate to graphic communication. Projects will push the boundaries of emerging media environments and could explore designer-controlled narrative, haptic interaction, sound, or user interaction. Students are encouraged to focus projects around their thesis work or other self-determined endeavors.
K Additions
This class’s goals are to engage motion graphics and web technologies as strategic mediums for experimentation and communication, while introducing software and techniques for creating motion works. The course will consist of a general After Effects “how to,” covering the basic functions that will allow students to build many kinds of animations directly or, by combining several simple steps, to generate more complex results. From the initial techniques, students will explore how to apply these tools to their work as designers. The last bit will look into interactivity for web and mobile devices for those who are interested. We will look at new interactive and video embedding capabilities in HTML5, animation using CSS3 transitions, and some jQuery/Javascript Magic.
Here’s the deal: We’re gonna try to learn as much about AfterEffects as possible, but without just doing demos. I want students to be able to say, “hey, I see how this could fit into my practice, I see what some simple motion designs can do for me either as prototyping tools, mockups, etc.” Like how one could easily build some simple environments for mocking up a film shoot. Or, how to prototype an iPad app. Or, how to quickly take someone through a bigger film idea. With that in mind we’ll also discuss storyboards/animatics, and other principles and processes around “Time + Motion.”